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3D Artist.
Technical Artist.
Industrial Designer.

Costume Designer.
Immersive Designer.
Design Consultant.

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Dylan Mulder.

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ABOUT ME

I’m Dylan, a Senior 3D and Technical Artist, specialising in 3D modelling for film, gaming, and emerging 3D technology companies. With over 13 years of experience, I develop highly optimised 3D workflows that bridge cutting-edge digital tools with real-world applications. My expertise spans generative design, digital fabrication, and scalable asset pipelines, ensuring seamless integration from concept to production.

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I love folding rich ideas of culture, identity, and community impact into my work, creating designs that are not just innovative but also meaningful. Whether I’m developing immersive digital experiences, wearable technology, or pioneering new fabrication methods, I look for ways to make the work resonate on a broader level.

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My passion lies in immersive technology and the convergence of physical and digital worlds. My work spans Mixed Reality (MR), Extended Reality (XR), Augmented Reality (AR), and Virtual Reality (VR), where I design interactive, spatial, and generative experiences that push the boundaries of digital engagement.

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I have worked with international clients such as Cirque du Soleil in Canada and have relocated for work opportunities when required. Having lived in 9 different countries and worked remotely for nearly 12 years on and off, I’m highly adaptable, self-sufficient, and well-versed in cross-cultural collaboration and remote team dynamics.

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I can get along with anyone - my personality is kind, supportive, and even a little cheeky at times. I’m explorative, forward-thinking, and always seeking fun and exciting ways to integrate emerging technologies into creative industries. I thrive in collaborative, high-energy environments, bringing fresh perspectives and a relatable, down-to-earth approach to technical innovation.

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Beyond technical expertise, I’m passionate about mentorship, future-proofing design teams, and bridging the gap between technology and human-centred design. If you're looking to enhance 3D workflows, develop immersive experiences, or integrate innovative design solutions into your pipeline, let’s talk.

 

 

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I can pretty much 3d model anything.

Software Expertise

  • 3D & CAD Tools: ZBrush, Blender, Maya, Fusion 360, Keyshot, Rhino, + more..

  • Digital Wearables & Fabric Simulation: Clo3D, Marvelous Designer

  • Game Engines & Immersive Tech: Unreal Engine, Unity, SparkAR

  • Collaboration & Prototyping: Miro, Figma, Slack
    Texturing: Adobe Suite, Sustance Suite

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Modelling Capabilities

  • Polygon Modelling: Hard surface, quad mesh, AAA Game standard modelling, LOD, Subdivision modelling

  • Organic Modelling: Sculpting, character assets, and naturalistic forms

  • Parametric & Algorithmic Design: Generative modelling using AI & computation

  • Engineered/CAD Modelling: Precision models for manufacturing and prototyping

3D Asset Design  & Production

  • XR & Immersive Tech: VR, AR, MR, XR assets

  • Product Design & Prototyping: Digital-to-physical workflows

  • Advertising & Media: High-end 3D assets for marketing & animation

  • Fabrication-Ready Models: Bespoke 3D models for manufacturing, digital fashion, and 3D printing

  • AAA Game standard assets: LOD, 

3D Scanning & Optimisation

  • Photogrammetry & Scan Processing: Clean-up, mesh optimisation, decimation

  • Preserving Textures & UVs – High-fidelity colour and surface retention

  • Hybrid Workflows – Merging scan data with geometric modelling

Hardware 

  • Headsets: Occulus Rift, HTC Vive, Meta Quest 2, 
     

  • Other: Kinect 2 for PC, Mobile Phone app based

How I Standout

Generative AI Tools

  • Generative Tools 

  • Deep experience with generative AI tools and a strong understanding of their applications and constraints in creative workflows.

I specialise in bridging the physical and digital worlds—merging immersive technology (XR, MR, AR, VR), generative design, and advanced 3D workflows to create experiences that are both highly technical and deeply connected with culture and identity.

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  • Unlike traditional 3D artists, my work goes beyond asset creation—I develop scalable, adaptive workflows that integrate cutting-edge tools into film, gaming, digital fabrication, and wearable technology. My ability to merge organic scan data with geometric precision allows me to craft highly customised, production-ready designs, from interactive experiences to high-fidelity manufacturing prototypes.

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  • With over 12 years of global experience, I’ve worked across remote, hybrid, and in-person teams, collaborating with major brands like Cirque du Soleil, Air New Zealand, and Whittaker’s. My work is driven by a passion for humanising technology, ensuring that every design is not just functional, but intuitive, immersive, and future-ready.

Contact Us

Lets talk.

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